◈ AimRPG Field Guide

The Slime

Bright, bouncy, and coming straight for you — the hunting grounds' friendliest threat, in packs of four.

Hunting monster Movement reading Safeland Island Unlocks Lv 5

Slimes are the second monster of the hunting grounds. They bounce down a corridor toward you in a pack of four — read the arc, pop each one before it lands. Every kill drops a Slimeball, and the leftover planks feed your crafting. A clean way to grind hunting XP early on.

Three flavoursBeyond the common green Slime, two angrier kinds — the faster Red and the wildly side-bouncing Elite (black) — appear only inside the Slime Dungeon and the endless Slime Stronghold.

Combat

Health80
Pack size4 at a time
Time limit0:50
Bite (if it reaches you)3
Recommended weaponShitmetal Knife — one-shots

Variants

TypeHPTrait
Green Slime90Steady, predictable approach
Angry Red99More of them, rushes in faster
Elite (Black)99Fast, heavy sideways bounces, bites harder

Drops

ItemPer kill
SlimeballAlways
PlanksMost kills

Finish the full Slime Dungeon to claim a Slime Chest, which can hold a stack of Slimeballs, a few Slime Kunai, some food and low-tier metals, and — rarely — the prized Unchiseled Slime Ring that chisels into the Slime Ring.

Dungeon & Stronghold

The Slime Dungeon is the game's first dungeon — hidden until a rare key turns up, then a fixed three-room run: green, then red, then the Elite. Clear it cleanly to unlock the Slime Stronghold, an endless gauntlet where all three slime types swarm at random.

See also

Slime Kunai · Slime Ring · Siren

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