The Slime
Bright, bouncy, and coming straight for you — the hunting grounds' friendliest threat, in packs of four.
Slimes are the second monster of the hunting grounds. They bounce down a corridor toward you in a pack of four — read the arc, pop each one before it lands. Every kill drops a Slimeball, and the leftover planks feed your crafting. A clean way to grind hunting XP early on.
Three flavoursBeyond the common green Slime, two angrier kinds — the faster Red and the wildly side-bouncing Elite (black) — appear only inside the Slime Dungeon and the endless Slime Stronghold.
Combat
| Health | 80 |
| Pack size | 4 at a time |
| Time limit | 0:50 |
| Bite (if it reaches you) | 3 |
| Recommended weapon | Shitmetal Knife — one-shots |
Variants
| Type | HP | Trait |
|---|---|---|
| Green Slime | 90 | Steady, predictable approach |
| Angry Red | 99 | More of them, rushes in faster |
| Elite (Black) | 99 | Fast, heavy sideways bounces, bites harder |
Drops
| Item | Per kill |
|---|---|
| Slimeball | Always |
| Planks | Most kills |
Finish the full Slime Dungeon to claim a Slime Chest, which can hold a stack of Slimeballs, a few Slime Kunai, some food and low-tier metals, and — rarely — the prized Unchiseled Slime Ring that chisels into the Slime Ring.
Dungeon & Stronghold
The Slime Dungeon is the game's first dungeon — hidden until a rare key turns up, then a fixed three-room run: green, then red, then the Elite. Clear it cleanly to unlock the Slime Stronghold, an endless gauntlet where all three slime types swarm at random.